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Mobile Pedestrian System v1.5.1 (29 Jan 2026)

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 Mobile Pedestrian System v1.5.1 (29 Jan 2026) Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance. Key Features: - Waypoint-based pedestrian system. - Uses a grid system, allowing it to be used in any scene dimension without performance issues. - Movement is made using Apply Root Motion from the character animator. - Support for any humanoid characters. - Support for any animations. - Easy to create and integrate custom behaviours. - Support for traffic lights and no traffic lights street crossings. - Independent crossing component for integrating with existing vehicle systems. - Seamless integration with the Mobile Traffic System. - Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene. - The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination. - Basic static and dynamic obstacle avoidance. - Pedestrian types - assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus). - Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges. - Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app. - Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time. - Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities. - Added delegates for some actions to easily change the default behaviors used by the system. - Custom editor tools - many editor windows to make the integration process as smooth as possible. - Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance. - Simple API for advanced functionalities. - Complete code included and commented. - Works for any platform that supports the Burst compiler. - Requires Unity 2021.3 LTS and above. - Compatible with Unity 6. 
2026-02-02 00:00:00-update version:Mobile Pedestrian System v1.5.1 (29 Jan 2026)