Mesh Baker v3.40.1 is a powerful toolkit offering flexible, non-destructive workflows for optimizing props and scenes in Unity. It improves performance by combining meshes and materials to reduce draw batches. The tool supports Unity versions 2019.4.0 and higher, and is compatible with URP, HDRP, and Standard rendering pipelines. It works with both built-in and custom shaders and supports the creation of texture atlases and texture arrays for sets of props. Users can find, group, and combine meshes in complex scenes, modify prop prefabs to use atlas materials, and handle tiling textures. Mesh Baker also supports props with multiple materials, automatically adjusts UVs, normals, and tangents, and provides lightmapping support. It enables the combination of skinned meshes with blend shapes, allows for the creation of customizable skinned mesh characters, and supports runtime API access. This update is now available for free.
2026-02-02 00:00:00-update version:Mesh Baker v3.40.1