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XAI - Multi-threaded AI | based on Actor and Physical Simulation!

2226 Views Stock 928 2026-02-01

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 Create an optimized AI for your game using async physics simulation! AI is based on Actor, providing maximum performance in the game. Supports StateTree, with a dedicated XAITask object for additional logic. Also supports RootMotion AnimMontage. Fully replicated and game-ready. Utilizes MassEntity automatically—just create an XAI Actor, and multithreaded calculations in MassEntity will run seamlessly without any additional configuration. 
2026-02-01 00:00:00-update version:XAI - Multi-threaded AI | based on Actor and Physical Simulation!