MetaGoblin is a fully editable MetaHuman-based goblin character designed for Unreal Engine 5.6+. Built using Epic’s MetaHuman framework, this character is ideal for games, cinematics, virtual production, and real-time storytelling. MetaGoblin supports the standard MetaHuman skeleton and workflows, making it compatible with MetaHuman animations, Control Rig, and Blueprint-based systems. The character is delivered as a MetaHuman package (.mhpkg) and includes a demo project for quick testing and integration.
Key Features:
- Fully editable MetaHuman character
- Compatible with MetaHuman skeleton and Control Rig
- High-quality skin materials and detailed facial structure
- Ready for real-time rendering and cinematics
- Blueprint-friendly (no C++ required)
- Works with MetaHuman animation assets
Technical Details:
- Engine Version: Unreal Engine 5.6+
- File Format: MetaHuman Package (.mhpkg)
- Skeleton: MetaHuman Base Skeleton
- Rig: Full MetaHuman rig (face and body)
- Animations: Compatible with MetaHuman animations
- LOD Support: MetaHuman standard LODs
- Platforms: Windows (other platforms supported by UE MetaHuman pipeline)
Use Cases:
- Fantasy and RPG games
- Cinematic sequences
- Virtual production
- Character prototyping
- Educational and demo projects
Home Page: https://www.fab.com/listings/b6a0d346-275d-4a59-a8e1-74234451b125
2026-01-31 00:00:00-update version:MetaGoblin – Editable MetaHuman Character 5.6-5.7