A set of 7 high-quality, detailed PBR materials representing various snowy environments. Each material features displacement maps derived from real-world photogrammetry data, providing realistic surface volume and texture. The collection includes pedestrian areas with footprints, snow-covered forest surfaces, and grass covered in snow. All materials include 4K–8K seamless diffuse textures, are tileable, and support tessellation (compatible with UE4). High-quality displacement maps are included, and the materials are based on real-world observations with subsurface scattering for enhanced realism. Note: Dynamic Tessellation and Displacement features are not available in UE5; materials will appear flat in that engine version.
2026-01-31 00:00:00-update version:Snow area materials. part 01 v5.1+