OWL is an advanced network-replicated locomotion system that allows you to climb anything you want, even a moving object, glide through the air and traverse your game world with ease. Features: Fully Dynamic Climbing System that lets you climb on everything, Manual/Automatic climbing switch, Directional jump and jump off when climbing, 8 Directional Movement, 4 Different Ground Movement Modes (Sprint, Run, Walk, Crouch), Roll, Slide, Animation Overlay that serves as a framework to easily blend two different sets of animations. It allows you to add the animations for the upper body, like carrying or using a weapon, without the need to bother with the footwork, Gliding System with rigged and animated glider, Swimming on the surface and underwater, Modular build using actor components for easy integration, Multiplayer-Ready, 137 Animations Examples.
2026-01-30 00:00:00-update version:Open World Locomotion System v5.5