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Procedural Foliage Placement Tool 5.5+

3646 Views Stock 972 2026-01-29

Details

 The Procedural Foliage Placement Tool 5.5+ enables rapid scene population with foliage through extensive configuration options, including slope and height constraints, obstacle avoidance, and eight distinct spawning methods. It supports spawning three types of entities: meshes, instanced static meshes, and blueprint actor classes (any). Spawning Methods include: - Random Location – spawns foliage at random locations within the volume - Organic Clusters – spawns clusters where each entity appears near the previous one with a random offset - Clusters around actor – spawns foliage around specified actors - Along spline actors – spawns foliage along an actor's spline component - Random patches – spawns foliage in a uniform patch pattern inside the volume - Grid Distribution – spawns foliage in a strict grid pattern within the volume - Spawn on Spawn Zones – spawns foliage only within designated Spawn Zones (volumes assigned by the developer) - Hierarchical Clusters – spawns foliage in a hierarchical structure for more logical distribution All methods support slope and height restrictions and include obstacle avoidance. Bonus Features: - Advanced Landscape Auto Material – automatically blends material layers based on height and slope, and spawns foliage across all layers - River Tool – a spline-based river placement tool 
2026-01-29 00:00:00-update version:Procedural Foliage Placement Tool 5.5+