Home Game Dev unity资源 Unity Tools Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026)

Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026)

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 Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026) introduces a powerful runtime gizmo system for Unity, enabling developers to bring editor-level control directly into the game runtime. Designed for in-game level editors, creative sandboxes, and modding tools, RTG Standard extends the functionality of RTG Basic with advanced gizmos for real-time transformation and manipulation. Key features include: - Transform Gizmos: Move, rotate, scale, box scale, and universal (TRS) with axis snapping - Extrude Gizmo: Drag out walls, floors, props, or platforms using single or double-axis extrusion - Collider Gizmos: Support for 3D (BoxCollider, SphereCollider, CapsuleCollider, CharacterController) and 2D (BoxCollider2D, CircleCollider2D, CapsuleCollider2D) colliders - Audio Gizmos: Adjust reverb zones and audio source distance properties - Light Gizmos: Modify Directional, Point, and Spot lights with intuitive handles and direction snap - Camera Gizmo: Adjust FOV/Ortho size, near/far clip planes, and snap direction - Scene Gizmo: Unity-style view gizmo for fast runtime scene navigation - Grid System: Toggleable visual grid with 3D snapping support - Undo/Redo: Instantly undo or redo gizmo-based changes - Gizmo Labels: Display current values (angle, distance, scale) during drag operations - Gizmo Style Customization: Customize colors, sizes, shapes, and line thickness Perfect for runtime level editors, in-game building tools, and modding applications. Includes: Full documented C# source code, tutorial scenes, and shortcut configuration. 
2026-01-28 00:00:00-update version:Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026)