Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026) introduces a powerful runtime gizmo system for Unity, enabling developers to bring editor-level control directly into the game runtime. Designed for in-game level editors, creative sandboxes, and modding tools, RTG Standard extends the functionality of RTG Basic with advanced gizmos for real-time transformation and manipulation.
Key features include:
- Transform Gizmos: Move, rotate, scale, box scale, and universal (TRS) with axis snapping
- Extrude Gizmo: Drag out walls, floors, props, or platforms using single or double-axis extrusion
- Collider Gizmos: Support for 3D (BoxCollider, SphereCollider, CapsuleCollider, CharacterController) and 2D (BoxCollider2D, CircleCollider2D, CapsuleCollider2D) colliders
- Audio Gizmos: Adjust reverb zones and audio source distance properties
- Light Gizmos: Modify Directional, Point, and Spot lights with intuitive handles and direction snap
- Camera Gizmo: Adjust FOV/Ortho size, near/far clip planes, and snap direction
- Scene Gizmo: Unity-style view gizmo for fast runtime scene navigation
- Grid System: Toggleable visual grid with 3D snapping support
- Undo/Redo: Instantly undo or redo gizmo-based changes
- Gizmo Labels: Display current values (angle, distance, scale) during drag operations
- Gizmo Style Customization: Customize colors, sizes, shapes, and line thickness
Perfect for runtime level editors, in-game building tools, and modding applications.
Includes: Full documented C# source code, tutorial scenes, and shortcut configuration.
2026-01-28 00:00:00-update version:Runtime Transform Gizmos (Standard) v1.1.3 (24 Jan 2026)