The Roguelike Deckbuilder Toolkit v1.3 (5.3+) is a comprehensive asset designed to help developers create full roguelike deckbuilder games. Inspired by classic titles in the genre, it offers a flexible and modular framework for implementing complex and interactive game rules. Built on a data-driven and component-based architecture, the toolkit enables easy addition of new cards, minions, and artifacts through data tables, with their behavior defined via components. Game visuals are decoupled from game logic through composition and a custom Action Queue system, allowing developers to replace visual elements with their own designs. The toolkit includes a rich set of example content to serve as references for custom additions. Key features include a data and component-based card creation system, a complete example game with saving, loading, level transitions, and win/loss states, a deep UI system featuring card widgets, status effect displays, enemy intentions, and tooltips, numerous example cards, minions, artifacts, and status effects, a custom Event Dispatcher system for enabling intricate interactions between game elements, a custom card frame and UI (with public domain card portraits), an Attack Pattern Component for defining AI minion ability selection, a Reward Manager for awarding cards and artifacts by rarity, and a node map system that allows players to choose their path through combat encounters (note: the map is currently not randomized and must be manually placed). In version 1.2 (for UE5), story events and shops have been added to the node map.
2026-01-22 00:00:00-update version:Roguelike Deckbuilder Toolkit v1.3 (5.3+)