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State Machine 2 (Game Creator 2) v2.6.19

523 Views Stock 990 2026-02-18

Details

 State Machine 2 (Game Creator 2) v2.6.19 is an extension for Game Creator 2 that enables developers to create powerful, reusable state machines. This resource pack allows for clean organization of triggers, actions, and conditions within a node-based graph, supporting live editing in the Unity Editor and offering high performance. It includes multiple node types such as Triggers, Actions, Branches, Conditions, and Sub-State Machines, with full support for variables from both the State Machine asset and the runner. Features include the ability to disable or lock nodes, add sticky notes, group nodes, easily align them, and use built-in shortcuts. The pack provides a mini-map for navigation, supports copy and paste between state machines, drag-and-drop integration with existing Game Creator elements, and duplication of state machines. Users can add multiple sub-state machines, drag state machines into others to create hierarchies, and export state machines for sharing across projects. It also features complete undo support, live debugging of runtime states, and full compatibility with all official and unofficial Game Creator modules, including built-in multiplayer via Photon Module 2. State Machine 2 is designed to simplify complex game logic such as AI behavior, game modes, and player management, making it a flexible and efficient tool for any game development workflow. 
2026-02-18 00:00:00-update version:State Machine 2 (Game Creator 2) v2.6.19