Home Game Dev Unity Assets Unity Shaders Better Fog: Height Fog, Light Scattering & More v3.0 (12 Feb 2026)

Better Fog: Height Fog, Light Scattering & More v3.0 (12 Feb 2026)

2165 Views Stock 908 2026-02-18

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 Better Fog: Height Fog, Light Scattering & More v3.0 (12 Feb 2026) is a post-processing effect designed to enhance the visual depth and realism of your game. It offers a wide range of features, from realistic to stylized looks, without requiring changes to existing shaders or affecting transparent objects, water, or skyboxes. The effect is not volumetric, ensuring optimal performance and efficient rendering. Key features include: - Screen Space Light Scattering (SSMS) for realistic fog interactions - Gradient Fog Colors to create custom or pre-defined fog gradients - Skybox Fog Integration for consistent visuals across all skybox environments - Distance-Based Fog with radial distance options - Height Fog for atmospheric effects based on elevation - Volume Blending to smoothly transition between different fog presets using post-processing volumes - Support for transparent objects and particles, enabling seamless integration with existing assets - World Fog using planes or spheres with custom shaders - Custom Fog with procedural particle effects - Fog Energy Loss to simulate the scattering of light due to fog density - Simple integration process for easy setup in your project - Versatile customization options with performance-optimized keywords Compatibility: - Supports Unity's Universal Render Pipeline (URP) and Built-in Render Pipeline versions 2021.3 and above. Limitations: - Only compatible with directional lighting - Not a volumetric fog solution - Requires devices capable of depth rendering - Does not support orthographic cameras, VR, WebGL, or VFX Graph particle blending 
2026-02-18 00:00:00-update version:Better Fog: Height Fog, Light Scattering & More v3.0 (12 Feb 2026)