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The Vegetation Engine | Terrain Elements Module v12.6.0

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 The Vegetation Engine | Terrain Elements Module v12.6.0 is a set of element shaders designed to control vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps. The module works with any terrain painting system capable of generating or exporting splat maps, such as Unity Terrain or MicroSplat. Support engine version: 2021.3.0 or higher. The latest version of the Vegetation Engine is required for the module to work. The Vegetation Engine is a set of high-quality shaders and tools designed to unify third-party vegetation under a single system, enabling high-quality wind motion, interaction, seasons, wetness, subsurface, and height-based blending for all vegetation assets across Standard, Universal, or HD Render Pipeline. 
2026-02-18 00:00:00-update version:The Vegetation Engine | Terrain Elements Module v12.6.0