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MicroSplat - Anti-Tiling Module v3.9.22

4632 Views Stock 918 2026-02-17

Details

 The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework. Features include: - Detail Noise, which adds detail when getting close to textures. - Distance Noise, which modulates the textures at a distance with noise to break up tiling patterns. - Distance Resampling, which resamples terrain textures in the distance at a different scale to break up tiling patterns. - Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations. - Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array. Per texture strength controls are available for all features, allowing you to control how much of each effect is applied. Unused effects are optimized out of the shader to have no performance cost. 
2026-02-17 00:00:00-update version:MicroSplat - Anti-Tiling Module v3.9.22