Create AI Characters that can traverse complex environments in game using various parkour and climbing actions. This asset requires the Parkour & Climbing System asset to work. It allows you to create enemy characters or friendly NPCs that follow the player wherever they go using parkour. The asset utilizes Unity's Navmesh system along with its own pathfinding system for finding paths through climbable and jumpable points. Since it uses the built-in Navmesh system, you can use the Navmesh API and easily integrate it with your own systems, such as combat or shooting systems. The asset is built on top of the Parkour and Climbing System asset, which is used to create player characters that can perform parkour and climbing actions. It features an easy-to-use editor tool for creating navmesh links for parkour and climbing actions. Developers can use the built-in Navmesh API to move the AI character, and the character will automatically perform parkour and climbing actions when needed. It combines Unity's built-in pathfinding with a custom pathfinding system for navigating the world. It supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps. The asset uses Inverse Kinematics (IK) to dynamically place hands and feet while climbing. It supports both braced hang and free hang climbs. The AI character automatically performs different parkour actions based on height and type of obstacle. Link: https://assetstore.unity.com/packages/tools/game-toolkits/fs-parkour-and-climbing-ai-269625
2026-02-14 00:00:00-update version:FS Parkour And Climbing AI v1.5