MonsterAiKit is a Blueprint toolkit that helps developers quickly implement monster AI in their games without any AI programming background by simply setting up parameters in the UI. The kit is entirely built with Blueprints and thoroughly documented with comments, enabling even experienced AI developers to extend or customize the system instead of starting from scratch. It can save 1-3 months of development and testing time.
Features:
- Quick Setup: Easy to implement the system through the UI.
- Monster Behavior States: Includes all essential AI states such as Idle, Patrol, OnSightReaction, Hearing Reaction, Chase, Lose Sight, Searching, Investigating, Attack, Hit, and Flee.
- Perception: Monster perception with support for Vision, Hearing, and Damage detection.
- Health and Damage Handling: A health system that automatically reduces incoming damage based on the health value set in the UI.
- Event Triggers: Allows adding custom commands at any state via event triggers.
- Initial States: Customize the monster's starting state between Idle Animation or Patrol.
- Investigation: Enables the monster to investigate the last location where a sound originated or where the player was lost of sight.
- Animations: Easily assign animations to each state or event through the UI.
- Speed Control: Adjust the monster's speed at any behavior state.
- Ragdoll: Support for death animations and ragdoll effects, allowing the monster’s collision to interact with the environment after death.
- Teams: Assign team tags to monsters for group-based behavior.
2026-02-13 00:00:00-update version:Monster Ai Kit v5.0+