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SGSR 1 Mobile - Upscaling for Unity v1.3.6

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 Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution, now also for VR! SGSR 1 Mobile - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6! SGSR is an upscaling technique specifically created for ultimate performance on mobile devices. It creates high-quality and resolution frames based on lower-resolution input, allowing your project to run in a drastically reduced resolution without losing visual quality and while significantly increasing the framerate. This Unity asset interfaces with Qualcomm's Snapdragon Game Super Resolution available at: https://github.com/quic/snapdragon-gsr. If your project is limited by GPU performance, SGSR Mobile will boost the framerate. If limited by CPU performance, it reduces GPU workload, which means mobile devices use significantly less battery power when using SGSR. SGSR is designed for easy setup, with comprehensive documentation provided. It has been extensively tested with all default Unity Post-Processing settings, though custom post-processing assets may not work out of the box. Support for custom assets can be requested. For additional upscaling options: - FSR 3 - Upscaling for Unity for enhanced visual fidelity - XeSS - Upscaling for Unity for broader GPU compatibility - DLSS 4 - Upscaling for Unity for NVIDIA users seeking the highest quality - SGSR 2 Mobile - Upscaling for Unity, a faster alternative optimized for mobile and older devices. 
2026-02-08 00:00:00-update version:SGSR 1 Mobile - Upscaling for Unity v1.3.6