Home Game Dev Unity Assets Unity Tools AutoLOD - Mesh Decimator v5.6.0 (06 Feb 2026)

AutoLOD - Mesh Decimator v5.6.0 (06 Feb 2026)

961 Views Stock 925 2026-02-08

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 AutoLOD - Mesh Decimator v5.6.0 (06 Feb 2026) introduces a powerful and user-friendly tool for optimizing mesh performance in Unity. This resource pack automatically sets up a LODGroup with any mesh from your scene and computes simplified versions using advanced decimation algorithms. It supports up to 8 LOD levels per object, works seamlessly in both edit and play modes, and operates on prefab instances without requiring unpacking. The tool is compatible with skinned mesh renderers and supports UV decimation (UV1 to UV4), as well as submeshes. A balance option allows developers to adjust between high performance and high-fidelity results, making it ideal for distance-based culling and real-time optimization. Supported on Unity 2020.3.34 and later versions. 
2026-02-08 00:00:00-update version:AutoLOD - Mesh Decimator v5.6.0 (06 Feb 2026)