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DinoFracture - A Dynamic Fracture Library v2.11.2

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 DinoFracture - A Dynamic Fracture Library v2.11.2 enables the breaking of any mesh in your scene, either at runtime or in the editor, to create fragmented pieces. It supports Unity engine version 2019.4.40 or higher. The library allows for both shattering objects into many pieces (such as throwing a vase) or slicing them in half using user-defined planes (ideal for cutting enemies with a sword). Example usages include breaking glass windows on impact, chipping or crumbling walls and columns, exploding barrels and crates, annihilating doors after activation, smashing fruit with a hammer, and cutting zombies in half. 
2026-02-06 00:00:00-update version:DinoFracture - A Dynamic Fracture Library v2.11.2