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Record and Play v1.1

2854 Views Stock 938 2026-02-05

Details

 Record and Play v1.1 enables developers to easily record their scenes for later playback or analysis. Developers can adjust the framerate and quality on a per-object basis to optimize recordings for specific use cases. Custom events can be created and assigned to individual objects or the recording as a whole to timestamp key events in the timeline. Metadata can be added to recordings and associated objects to summarize relevant information. Recordings can be built using custom editor windows. Playback supports its own time scale, allowing for slow motion effects or fast-forward viewing of long recordings—time scales can also be set to negative values for reverse playback. The replay area can be translated, rotated, and scaled to align with the scene. Developers can specify which objects are included in playback to enable effects like "ghosts" in racing games, representing best laps. Custom event handlers can be triggered during playback at times corresponding to logged events. Playback can also occur within the editor using custom editor windows without requiring scene playback. Recordings can be exported in formats such as JSON, CSV, or as Unity animation clips for use in the animation system. A custom binary format using Protocol Buffers and the deflate algorithm provides efficient storage and transfer, with documented protobuf files enabling developers to quickly generate recording object representations in languages such as C++, Java, Golang, Python, and Dart through a single command. This allows developers to build analysis tools in minutes to import and process recordings generated by their games. 
2026-02-05 00:00:00-update version:Record and Play v1.1