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Third Person Archery v5.0+

1585 Views Stock 913 2026-02-20

Details

 Third Person Archery: Quickly set up the right bow that fits your game using this pack. This replicated system is made entirely in Blueprints! Features: - An in-depth bow master actor that's easy to adapt to your game. - Easy to change and expand upon. - Replicated! - Damage numbers. - AI wave spawner (basic zombie AI included). - Controller support – the project instantly detects if a controller is being used and updates the UI accordingly, enabling features like aim assist. (Note: Differentiating between Xbox or PlayStation controllers is more complex and not natively supported.) Settings: - Instant fire or draw? - Always aim, toggle aim, or hold to aim? - Quiver, no quiver, or quiver but ignore animations? - What UI? - Controller aim assist? - Slow motion for aiming or slow motion for drawing? - What camera effects should happen at different stages? - Max range, damage, etc. These settings can be adjusted by changing a few bools and floats, allowing for vastly different results with just a few mouse clicks. Technical Details: - Number of Blueprints: 40 - Input: Gamepad, keyboard & mouse - Network Replicated: Yes (since the update) - Supported Development Platforms: Windows, Mac (Blueprint-only project, should work on any platform) - Supported Target Build Platforms: Windows, console Note: This pack would not have been possible without Epic Games releasing the Paragon assets for free. The Sparrow animations form the majority of the animations used in this pack, and the author expresses gratitude for their open release. 
2026-02-20 00:00:00-update version:Third Person Archery v5.0+