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Umbra Soft Shadows - Better Directional & Contact Shadows for URP v10.0.1 (23 Feb 2026)

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 Umbra Soft Shadows – Better Directional & Contact Shadows for URP v10.0.1 (23 Feb 2026) delivers highly realistic directional light shadows in Unity's Universal Render Pipeline (URP). It introduces advanced shadow rendering techniques, producing sharper shadows near obstacles and softer, more diffuse ones at a distance through contact hardening. The resource pack also adds contact shadows to enhance fine details and small objects at both close and far distances, enabling more immersive and visually accurate scenes. Key features include: - Configurable Shadow Appearance: Adjust shadow look and smoothness to match your project’s visual style. - Contact Hardening: Customizable shadows that appear crisp near light sources and gradually soften with distance, mimicking real-world behavior. - Stylized Shadows: Apply textures or posterization effects via blur, ideal for toon-style rendering. - Contact Shadows: Generate shadows for small details with full control—usable for both directional and point lights. Can be combined into the main shadow texture or rendered as a separate pass. - Cascade Blending: Smoother transitions between shadow cascades, reducing visible edges and improving visual consistency. - Profiles: Save and manage shadow settings in profile assets for easy swapping or runtime configuration. - Optimization Options: Performance improvements such as loop and frame skip optimizations that reuse shadow map textures from previous frames. - Transparent Receiver Plane for XR: A custom Shader Graph shader supports soft shadow rendering on transparent planes or ground surfaces, commonly used in XR environments, with a demo scene included. Compatible with Unity 6. Nominated for Best Artistic Tool at the 16th Unity Awards. 
2026-02-25 00:00:00-update version:Umbra Soft Shadows - Better Directional & Contact Shadows for URP v10.0.1 (23 Feb 2026)