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URP Toon Shader v1.0.4

3659 Views Stock 990 2026-02-24

Details

 URP Toon Shader v1.0.4 is a highly-customisable cartoon shader designed for the Universal Render Pipeline (URP), created using ShaderGraph. It replicates the rendering style of Nintendo's Zelda: Breath of the Wild and Tears of the Kingdom, offering technical artists full control through the visual graph without requiring HLSL coding. The shader features two or three hard bands of light and shadow, specular highlights, and additional artistic lighting effects. It supports one main directional light and an additional light source (spot or point), and although it is an unlit shader, it can both cast and receive shadows. A unique "sub-surface scattering" effect lights the object's contours when viewed against the main light, fading when viewed directly from the light source. The shader also includes a strong lateral shine in the direction of the main light, with adjustable intensity per material or the option to disable it entirely. Available at: https://assetstore.unity.com/packages/vfx/shaders/urp-toon-shader-259777 
2026-02-24 00:00:00-update version:URP Toon Shader v1.0.4