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HTrace: Ambient Occlusion BIRP v1.1.0

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 HTrace Ambient Occlusion combines three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation. Includes three AO modes: ▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag. ▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique works seamlessly with or without a denoiser, delivering the best possible quality in screen-space. ▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality and scalable performance. This asset (the BIRP version) will no longer receive feature updates or improvements. We will continue to maintain it for Unity compatibility and critical bug fixes whenever possible; however, please keep in mind that this version is no longer actively supported! More Info: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/htrace-ambient-occlusion-birp-306557 
2026-02-24 00:00:00-update version:HTrace: Ambient Occlusion BIRP v1.1.0