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Visual field visualization(built in rendering pipeline) v1.1

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 Visual Field Visualization (Built-in Rendering Pipeline) v1.1 is a game resource pack that uses shaders to project a camera's field of view onto the ground, enabling real-time visualization of the camera's sight range. This feature is particularly useful in RTS games, such as the Commandos and Desperados series. The resource pack supports three rendering pipelines: HDRP, URP, and the built-in rendering pipeline. Since shaders are not natively available in these pipelines, the appropriate version must be purchased for compatibility. Key features include: 1. The camera's field of view is projected onto the ground via shader rendering. 2. The field of view angle and distance (far clipping plane) can be dynamically adjusted. 3. The projected field of view color can be customized, supporting two-color or monochrome modes. 4. The field of view can be displayed as stripes, with adjustable stripe width and color. 5. The transparency of the projected field can be dynamically controlled. 6. The field of view height aligns with the camera's height and adapts to complex terrains. 
2026-03-06 00:00:00-update version:Visual field visualization(built in rendering pipeline) v1.1