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Multiplayer FPS Procedural Animation Toolkit v5.0+

2048 Views Stock 901 2026-03-04

Details

 The Multiplayer FPS Procedural Animation Toolkit v5.0+ is a powerful plugin designed to enable procedural animation control without requiring manual animation creation. It is completely character-independent, allowing developers to use their own character assets with the system. The toolkit handles common animations procedurally, reducing animation development complexity and providing a smooth, performant solution optimized for multiplayer environments. Built in C++ with full Blueprint exposure, it delivers high performance while maintaining ease of use. The system includes fully replicated animations for multiplayer scenarios and offers complete customization through graphs and variables. For example, recoil is controlled via two graphs—tracking location and rotation per shot—and enhanced with variables to generate unique, random recoil patterns for each firearm. Developers can trigger procedural recoil using the PerformProceduralRecoil function, which accepts a multiplier to adjust recoil intensity based on player stance (e.g., standing, crouching, prone). Complete examples are provided for firearms, characters, and animation blueprints, all of which can be easily retargeted to match existing character models. 
2026-03-04 00:00:00-update version:Multiplayer FPS Procedural Animation Toolkit v5.0+