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FPS Framework 2.0 v2.2.1 (02 Mar 2026)

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 FPS Framework 2.0 v2.2.1 (02 Mar 2026) is a modular Unity FPS toolkit offering customizable systems for movement, weapons, inventory, UI, and more. Designed for both beginners and experienced developers, it provides a clean, high-performance foundation with a component-based architecture that enables easy customization, expansion, and integration into any project. The framework delivers smooth gameplay and professional polish, fully compatible with the latest Unity versions including Unity 6, and is regularly updated. Core systems include a Modular Character Controller supporting smooth, responsive movement with crouching, sprinting, and jumping, and compatibility with custom controllers like CharacterController, Rigidbody, or Kinematic. It features a Flexible Inventory System that supports various item types—weapons, tools, consumables, keys—and enables drag-and-drop setup with attachment and custom logic. The Weapon Framework supports hitscan, projectile, explosive, and melee weapons, with adjustable stats, visuals, audio, UI, animations, and effects. It includes bullet drop, damage falloff, custom spray patterns, and an attachment system for scopes, silencers, and more. The Respawn System offers intelligent player and bot spawning with customizable spawn zones and rules. Explosions and projectiles are supported with modular visual and damage logic, including rocket-type weapons. The Interaction System allows rapid addition of doors, pickups, triggers, and buttons, with full expandability for custom interaction types. The Advanced Audio Framework delivers a modular 6D sound system for immersive audio, with event-driven control over footsteps, weapons, UI, and ambience. Input and platform support are built using Unity’s New Input System, with full gamepad support for major controllers. Player feedback includes a Procedural Animation System that generates animations at runtime—without requiring animator controllers—supporting sway, recoil, and bobbing. Game Feel Enhancements provide camera shake, weapon weight, and motion feedback, adjustable per weapon or globally. Built-in UI tools include a settings menu, gun HUD (ammo, name, type), player HUD (health, name), procedural hitmarkers, pause and main menus, improved sliders and carousel selectors, loading screens, and a menu manager for smooth screen transitions. The framework is built for developers with a clean, extensible C# codebase, composition over inheritance for flexibility, lightweight optimization for PC and mobile, minimal dependencies, and seamless integration into any project. Drag-and-drop components enable fast prototyping. 
2026-03-04 00:00:00-update version:FPS Framework 2.0 v2.2.1 (02 Mar 2026)