Home Game Dev Unity Assets Unity Shaders Double Sided Standard Material (Mobile Ready) v1.0

Double Sided Standard Material (Mobile Ready) v1.0

2855 Views Stock 965 2026-03-04

Details

 This is a modified version of Unity standard Material that could be used to render both sides of a mesh. It can be used on all platforms (devices) and on Built-in renderer pipeline. Transparent materials are supported. You can use textures with alpha channel to make two-sided meshes like leaves or grasses. All shader parameters are like the standard shader. Important notice: This shader is only compatible with Built-in renderer pipeline. It does not work on URP! 
2026-03-04 00:00:00-update version:Double Sided Standard Material (Mobile Ready) v1.0