Home Game Dev Unity Assets Unity Shaders Depth Based Pixelator - Pixelize Your 3D Scenes v1.3.5 (02 Mar 2026)

Depth Based Pixelator - Pixelize Your 3D Scenes v1.3.5 (02 Mar 2026)

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Details

 Pixelize 3D scene based on depth in URP. Adjust custom pixel sizes for each depth range using flexible, per-level resolution control. Depth-Based Pixelation is a customizable fullscreen effect for Unity URP, implemented as a Renderer Feature. It dynamically pixelates the scene based on depth. Built specifically for perspective cameras, and supports multiple resolution levels based on distance and custom depth thresholds. Key Features: - Depth-Based Pixelation: This effect applies pixelation that changes based on the depth of each pixel, allowing full control over which depth range has a specific resolution. - Perspective Camera Support: Unlike many pixelation shaders or cameras that work best with orthographic projection, this system is designed for perspective cameras, pixelating the screen based on depth—ideal for immersive 3D games. - Customizable Depth Mapping: Full control over how the scene is divided into resolution levels. Adjust depth thresholds to define where pixelation changes and specify the number of levels for flexibility across any scene or scale. - Per-Level Resolution Control: Each depth level can have its own assigned pixel size, enabling fine-tuning of pixelation coarseness or fineness at each range. - Native Resolution: Supports a full-resolution depth layer, allowing the final depth layer to be rendered at your scene’s native resolution. - Resolution Multiply Factor: A global multiplier that controls the overall scale, enabling quick adjustments across all levels. - Shader Free: Requires no special shaders, so you can retain your existing materials. Supported Versions: 2022+, Unity 6+ 
2026-03-09 00:00:00-update version:Depth Based Pixelator - Pixelize Your 3D Scenes v1.3.5 (02 Mar 2026)