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n00dHolster v4.27+

702 Views Stock 994 2026-03-13

Details

 This plug and play actor component will attach any object as a mesh to your character, within the constraints of the HolsterData. It is object-oriented and generic enough to be plugged into your current inventory system as it employs ways of overwriting holster meshes depending on certain conditions. Just call the Holster / Unholster node where you require it, define your requirements, and the system will handle the heavy lifting for you. 
2026-03-13 00:00:00-update version:n00dHolster v4.27+