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Brute Force - Grass Shader v1.9

3134 Views Stock 991 2026-03-12

Details

 Brute Force - Grass Shader v1.9 introduces a powerful and interactive grass shader system designed for use across PC, Mac, Linux, Nintendo Switch, and mobile devices. Compatible with Unity's Built-in, URP, and HDRP pipelines (light baking feature is currently under development), the shader supports standard rendering workflows with full compatibility across multiple platforms. Key features include: - Multi-platform support: Works on PC, Mac, Linux, Nintendo Switch, and mobile devices - Pipeline flexibility: Fully compatible with Built-in, URP, and HDRP - Ease of use: Drag-and-drop material setup for quick implementation - Performance optimization: Custom LOD distance fading per material - Dynamic shadows: Grass can both receive and cast shadows - Interactivity: Simple particle system integration enables interactive effects such as trails following mouse or player movement - Full customization: Highly customizable grass appearance and behavior - Lighting support: Supports up to 4 point lights and spotlights - Terrain integration: Uses Splat Map textures to define grass placement - VR compatibility: Works with both Multi and Single Pass Stereo rendering - Fur simulation: Can be used as a basic fur solution for animal models - Shell texturing: Utilizes shell texturing technique for realistic grass surface detail Note: Terrain assets for Mac and mobile devices are not yet supported. Other terrain types are supported, and users are encouraged to consult the terrain documentation. 
2026-03-12 00:00:00-update version:Brute Force - Grass Shader v1.9