Realistic Eye Movements v2.1.14 (13 Mar 2026) introduces a highly realistic eye animation system for characters, using human movement data from academic research to create lifelike eye, head, and eyelid motions. Compatible with Unity 2019.4.40 or higher, the asset enhances character realism by enabling natural eye tracking, head movement, and gaze direction. It supports virtual reality projects and allows characters to look at the player's "social triangle" — each eye individually and the mouth region. The solution integrates seamlessly with popular character generation tools such as Reallusion's Character Creator, MakeHuman, Autodesk Character Generator, DAZ Studio, and UMA, requiring only preset import or simple bone/blendshape assignment for setup. Characters can be programmed to look randomly, at the player, or at predefined points of interest, with functionality available on both desktop and mobile platforms. The asset includes full source code and is supported on characters rigged with bones or using blendshapes for eye motion control. Note: Characters with eyes controlled solely via blendshapes without bone rigging are not supported.
2026-03-18 00:00:00-update version:Realistic Eye Movements v2.1.14 (13 Mar 2026)