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SixDOF Movement v5.3+

4615 Views Stock 913 2026-03-16

Details

 Versatile and easy to use 6DOF movement component. C++ code plugin. Implemented as a movement component. Can either directly transform the actor it is attached to, or apply forces if the actor simulates physics. Everything is contained in one class (USixDOFMovement), and does not use any external files. Features: - Works in both Blueprint and C++ projects - Allows both physics-based and non-physical movement - Speed and inertia adjustable for each axis - Multiple acceleration models – linear, exponential, quadratic, frictionless - Gravity can work in any direction, independent of world setting - Automatic movement and input replication - Replication supports world origin shifting (UE4.14+ only) - Autopilot – look at, autolevel, move to - Automatically transforms inputs to world or local space - No hardcoded parameters; anything can be changed in the editor or during runtime - Complete blueprint integration; all functionality accessible without using C++ - Source code included - Extensive example project included 
2026-03-16 00:00:00-update version:SixDOF Movement v5.3+