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Limb Based Health System 4.26+

429 Views Stock 928 2026-03-21

Details

 The Limb Based Health System is an easy-to-implement health system that can be attached to any character as an actor component to manage their health. Each character's health is divided into separate limbs, allowing customization of names, health pools, hitboxes, and bones. The system is designed to be highly modular and event-driven, making it simple to integrate into both existing and new projects while maintaining good performance. Features include limbs with custom health pools, wounds, and bones that can be broken and fractured; an easy-to-implement actor component and blueprint interface that handles all character health-related functionality; blueprint code with detailed comments for easy modification and expansion; comprehensive documentation covering every variable and function, along with an implementation guide; and an example map with a fully functional character blueprint for immediate use in your game. Supported platforms: Windows, Mac, and Linux. Number of blueprints: 5. Network replicated: No. Available at: https://www.unrealengine.com/marketplace/en-US/product/limb-based-health-system 
2026-03-21 00:00:00-update version:Limb Based Health System 4.26+