Home Game Dev Unity Assets Unity Tools SGSR 1 Mobile - Upscaling for Unity v1.3.7 (05 Mar 2026)

SGSR 1 Mobile - Upscaling for Unity v1.3.7 (05 Mar 2026)

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 Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution, now also for VR! SGSR 1 Mobile - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6! SGSR is an upscaling technique specifically created for ultimate performance on mobile devices. It creates high-quality and high-resolution frames based on lower-resolution input, allowing your project to run at a drastically reduced resolution without losing visual quality and while significantly increasing the framerate. This Unity asset interfaces with Qualcomm's Snapdragon Game Super Resolution available at: https://github.com/quic/snapdragon-gsr. If your project is limited by GPU performance, SGSR Mobile will increase the framerate. If limited by CPU performance, it reduces GPU workload, resulting in lower power consumption and better battery life on mobile devices. SGSR is designed for easy setup, with comprehensive documentation provided. It has been extensively tested with all default Unity Post-Processing settings, though support for custom Post-Processing assets is not guaranteed. If issues arise with custom assets, contact the developers for potential support. For enhanced visual fidelity, consider combining SGSR with other upscaling solutions such as FSR 3, XeSS, or DLSS 4. SGSR 2 Mobile is available for devices where FSR 3, XeSS, or DLSS 4 may be too performance-intensive. 
2026-03-20 00:00:00-update version:SGSR 1 Mobile - Upscaling for Unity v1.3.7 (05 Mar 2026)