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Weapon FOV v5.1+

2877 Views Stock 955 2026-03-25

Details

 Weapon FOV is a useful material node that improves the immersion of holding weapons in a first-person camera. This package takes your FPP camera view to industry standards without any noticeable additional cost. Features include: - Separate weapon FOV – Set a custom field of view per weapon to fix weapon stretching when changing the game FOV and to calibrate weapon size independently of the camera. - Weapon depth priority – Adjust weapon scale along the camera Z-axis (depth) to fix weapon-wall intersections, allowing smaller player capsule radius and weapon rendering in the environment. - Near clip plane – Modify the near clip plane to show more or less mesh in the camera view. - Weapon offset – Apply a custom position for the weapon in camera space. - Effect blending – Implement a smooth transition between FOV space and world space, ideal for projectiles and characters standing on the ground. - Material node – Customizable per weapon or controllable via global material parameters. - Efficient – Calculated per vertex, eliminating the need for additional rendering passes. - Zooming – Enable camera FOV changes while keeping the weapon constant, simplifying scope zoom effects. - Sniper scope – Includes multiple parameters such as lens refraction, aberration, and overlays. - Bullet time – Support for a slow-motion bullet camera effect. - 3D HUD – Renders meshes directly on screen. 
2026-03-25 00:00:00-update version:Weapon FOV v5.1+