Runtime Transform Gizmos (Standard) v1.3.1 (31 Mar 2026) provides a powerful runtime gizmo system for Unity, enabling developers to bring editor-level control into the game runtime. Designed for in-game level editors, creative sandboxes, and modding tools, it offers full runtime transformation capabilities including move, rotate, scale, extrude, snap, and more. Built upon RTG Basic, this version expands functionality with gizmos for extrusion, 2D and 3D collider manipulation, audio adjustments, light control, camera editing, and scene navigation. All features support axis snapping, real-time undo/redo, and customizable gizmo labels and styles. The system includes a toggleable grid with 3D snapping, intuitive handles, and full customization options for colors, sizes, shapes, and line thickness. Ideal for developers building runtime editors, in-game building tools, or modding environments, RTG Standard delivers clear, fast, and flexible control over game world manipulation. The package includes full C# source code, tutorial scenes, and shortcut configuration.
2026-04-02 00:00:00-update version:Runtime Transform Gizmos (Standard) v1.3.1 (31 Mar 2026)