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Geometry Algorithms v2.3.3

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Details

 Geometry Algorithms v2.3.3 is a game resource pack designed for Unity, supporting versions 2018.4.21 or higher. It provides a suite of powerful geometry generation and manipulation algorithms that enable developers to create or enhance complex 3D and 2D geometry from any data set. Key features include: - Triangulation: Generates Unity meshes or raw geometry from point data. Supports constrained Delaunay triangulations for 2D and 2.5D datasets (e.g., terrain), allowing the addition of boundaries and holes. 3D triangulation is available only for convex shapes. - Hull Algorithms: Computes convex and concave hulls for 2D and 2.5D point datasets. In 3D, only convex hulls are supported. - Voronoi Diagrams: Creates valid Voronoi diagrams from 2D or 3D point data. - Extrusion Algorithm: Generates 3D extruded shapes from 2D base shapes. - Asynchronous Processing: All algorithms support asynchronous execution, requiring no additional user setup. - Real-Time Performance: Designed to operate efficiently in real-time, even with large datasets, leveraging threading to handle complex operations smoothly. The resource is easy to use—just two lines of code are needed to implement any algorithm. It comes with pre-built example scenes and comprehensive documentation to assist with implementation. 
2026-04-01 00:00:00-update version:Geometry Algorithms v2.3.3