Home Game Dev unity资源 Unity 2D Jupiter - Procedural Sky Shader & Day Night Cycle v1.3.0.3

Jupiter - Procedural Sky Shader & Day Night Cycle v1.3.0.3

1078 Views Stock 958 2026-03-30

Details

 Jupiter is a lightweight, single-pass shader designed to help developers quickly create dynamic skyboxes, especially optimized for low-poly and stylized scenes. It performs efficiently across Desktop, Mobile, and VR platforms, saving time and reducing development effort. The shader fully supports both the Universal and Built-in Render Pipelines, offering flexible customization through intuitive toggles. Key features include: - Super easy to learn, with a comprehensive editor and documentation - Asset-based workflow allowing sky settings to be reused across multiple scenes - Gradient atmosphere using three-color gradients for artistic sky control - Animated stars with up to three layers of procedural stars or baked cubemaps for performance - Support for up to two celestial bodies (Sun and Moon) controlled by directional lights, either procedurally or baked - Animated horizon and overhead clouds for natural sky dynamics - Animated detail overlay that can be placed at any layer (after background, stars, sun, clouds, etc.) - Day-night cycle that responds to time of day with minimal configuration - Built-in cubemap creator for generating static skies and rendering them as cubemaps - VR-ready performance, tested on Oculus Rift S Supported Render Pipelines: - Built-in Render Pipeline - Universal Render Pipeline Requirements: - Unity 2021.3 or higher Jupiter is part of the Polaris Low Poly Ecosystem, which includes: - Polaris 3 – Low Poly Terrain Tool - Poseidon – Low Poly Water System - Jupiter – Procedural Sky Compatible with: - SoulLink Procedural AI Spawner Note: Terrain and foliage shown in screenshots are not included in this package. 
2026-03-30 00:00:00-update version:Jupiter - Procedural Sky Shader & Day Night Cycle v1.3.0.3