Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution, now also for VR!
SGSR 1 Mobile - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6!
SGSR is an upscaling technique specifically created for ultimate performance on mobile devices. It creates high-quality and high-resolution frames based on lower-resolution input, allowing your project to run at a drastically reduced resolution without losing visual quality or sacrificing framerate.
This Unity asset interfaces with Qualcomm's Snapdragon Game Super Resolution available at: https://github.com/quic/snapdragon-gsr.
If your project is limited by GPU performance, SGSR Mobile will increase the framerate. If limited by CPU performance, it reduces GPU workload, resulting in lower battery consumption on mobile devices.
SGSR has been designed for easy setup with comprehensive documentation. It has been extensively tested with all default Unity Post-Processing effects, though custom post-processing assets may not work out of the box. Contact support if you encounter issues with custom assets.
For further visual enhancement, consider adding FSR 3, XeSS, or DLSS 4 upscaling options. SGSR 2 Mobile is available for mobile and older devices where FSR 3, XeSS, or DLSS 4 may be too performance-intensive.
2026-04-08 00:00:00-update version:SGSR 1 Mobile - Upscaling for Unity v1.4.0 (25 Mar 2026)