Infinite Lands: Node-Based Procedural World Generator v0.9.0 (06 Apr 2026) offers an easy, optimized, customizable, and intuitive node-based procedural world generation system. Designed for simplicity and efficiency, it allows developers to generate vast, infinite landscapes with just a few clicks using a simple Node Editor. The package leverages Jobs and the Burst Compiler for optimized mesh generation, ensuring high performance through GPU-based processing. It includes an optimized Vegetation Placer that uses GPU instancing to maintain lightweight performance.
Key features include:
- Create Worlds with Ease: Generate expansive procedural terrains with minimal setup.
- Jumpstart Your Game with Samples: Access ready-to-use sample scenes for inspiration or integration.
- Bake Terrains for External Use: Export terrain data as textures or Unity Terrain Data for use in Blender, Houdini, or other tools.
- Your Style, Your Workflow: Fully customizable with a component-based post-processing system that supports custom assets and workflows.
- Procedural Asset Placement: Dynamically place assets using a node-based system with rule-based configurations.
- Seamless, Infinite Worlds: Achieve true infinite terrain using a floating-point origin and quadtree-based generation, eliminating loading screens and visual borders.
- Comprehensive Documentation: Detailed, up-to-date documentation supports smooth workflow integration.
- Reliable Developer Support: Join the Discord community for direct developer assistance.
Quick feature list:
- Powerful Node Editor with live terrain editing, diverse node library, step-by-step visualization, biome support, image export, and intuitive workflow.
- Optimized mesh generation with Jobs and Burst Compiler, including quadtree/grid-based infinite terrain, automatic LOD creation, decimated mesh support, Unity Terrain compatibility, floating-point origin, and a procedural terrain shader featuring stochastic sampling, triplanar mapping, and distance resampling.
- Integrated Vegetation System with GPU instanced assets, vegetation interaction, color and normal blending with terrain, dynamic colliders, basic wind system, impostor support, and advanced optimizations like occlusion and frustum culling.
- Multiple built-in samples for URP, HDRP, and standard rendering pipelines.
- Continuous updates with future enhancements included free of charge.
Infinite Lands is a complete, all-in-one solution—no additional modules required. Designed for fast iteration and daily use, it provides full control while simplifying world generation for game developers.
2026-04-08 00:00:00-update version:Infinite Lands: Node-Based Procedural World Generator v0.9.0 (06 Apr 2026)