Introduction to the Multiplayer Racing Template (Netcode, Lobby, Relay) v1.1.0
The Multiplayer Racing Template v1.1.0 is a fully featured Unity game resource pack designed for developing multiplayer racing games with robust netcode, lobby management, and relay race support. It enables both public and private game sessions with code-based access for private matches. Players can choose their server region, with auto-updates of available regions occurring once every 24 hours.
The template includes 3 weapons—Machinegun, Rocket Launcher, and Mine Launcher—and 4 pick-up items: Nitro, Repair, Missiles, and Mines. Players can customize their in-game settings such as car model, car color, and player name. The car physics are built on Unity's WheelCollider system, while network physics simulation supports non-kinematic network cars. The game features dynamic and aggressive AI opponents that drive wild and fast.
A basic in-game rating system is included, and all settings are saved in the boot scene for easy adjustment. The template is fully commented, making it beginner-friendly, and is optimized for mobile platforms. It supports Unity 2020.2.10f1 and later versions, requires Netcode for GameObjects 2.7.0, Multiplayer Services 1.1.8, and Input System 1.14.2. Sound assets are not included. After installing the Input System package, users may need to restart the Unity Editor and re-import the package for proper functionality. A UI refresh may also require a restart of the editor.
For more details, visit: https://assetstore.unity.com/packages/templates/packs/multiplayer-racing-template-netcode-lobby-relay-268948
2026-04-07 00:00:00-update version:Multiplayer Racing Template (Netcode, Lobby, Relay) v1.1.0