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Inventory - Spark Plugin v1.5

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 Inventory - Spark Plugin v1.5 introduces a comprehensive system for managing in-game items, equipment, and inventory. The plugin enables developers to create unlimited items with configurable rarity, stack size, and item types. Each item type is fully extensible via a single C# class, supporting weapon, armor, and resource types. Weapons support five hand configurations: Main Hand, Off Hand, Any Hand, Two Handed, and Ranged. Each configuration allows customization of visual prefabs, scales, animations, and bone overrides for precise character integration. Weapon types and equipment slots can be defined as database entries, enabling dynamic behavior and filtering in combat systems. The plugin features a robust loot table system that supports guaranteed drops, drop groups with relative weights and conditional gating, per-item weights, nested tables, global drop chance multipliers, duplicate controls, and total drop caps. Requirements can be applied to gate content based on inventory state, equipped items, weapon types, or available slots. A ready-to-use UI includes inventory panels with dynamic grid layouts and animated transitions, character sheets with auto-discovered slot components, and a composable tooltip system with icons, text blocks, stat displays, and bullet lists. The plugin integrates with Spark Triggers for actions like adding items or rolling loot tables. Additional extensions include starting items (with auto-equip), class-specific gear, quest objectives and rewards, ability tooltips, and weapon type-based animations. All inventory and equipped item data are saved and restored automatically through Spark’s save system. Available at: https://assetstore.unity.com/packages/tools/game-toolkits/inventory-spark-plugin-349812 
2026-04-14 00:00:00-update version:Inventory - Spark Plugin v1.5