Home Game Dev Unity Assets Unity Tools Infinite Lands: Node-Based Procedural World Generator v0.9.1 (10 Apr 2026)

Infinite Lands: Node-Based Procedural World Generator v0.9.1 (10 Apr 2026)

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Details

 Infinite Lands: Node-Based Procedural World Generator v0.9.1 (10 Apr 2026) is an easy, optimized, customizable, and intuitive package for generating procedural worlds using a node-based editor. It simplifies world creation to just a few clicks while offering full control over terrain generation. The package leverages Jobs and the Burst Compiler for efficient mesh generation, utilizing GPU instancing in its vegetation system to maintain lightweight performance. It supports infinite, seamless worlds through a floating-point origin and quadtree structure, eliminating loading screens and visible borders. Key features include live terrain editing, a diverse node library, biome support, step-by-step visualization, and export to images. The system automatically creates LODs, supports decimated meshes and Unity Terrain, and includes a procedural terrain shader with stochastic sampling, triplanar mapping, and distance resampling. The integrated vegetation system supports GPU instanced assets, dynamic colliders, wind systems, impostors, occlusion, and frustum culling. It provides multiple sample scenes for URP, HDRP, and built-in rendering pipelines, and includes comprehensive documentation. Updates are continuously delivered free of charge, and the package is designed as a complete solution—no additional modules or purchases required. 
2026-04-11 00:00:00-update version:Infinite Lands: Node-Based Procedural World Generator v0.9.1 (10 Apr 2026)