Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS. No DOTS experience is required. Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity. By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project. Used by AAA studios, behavior trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife. Built on Unity DOTS for efficient processing and memory access, supports GameObjects, Hybrid, and Entities workflows, zero allocations after startup, and efficient execution that scales smoothly with agent count. Visual node-based behavior tree editor, realtime visual debugger with breakpoints, and runtime state inspection. Utility Theory-based task evaluation, Conditional Aborts for dynamic responses, and shared variables for inter-task communication. Familiar and flexible API, custom node and editor extensions, designed for long-term project integration. Enemy AI: Patrol, chase, flee, or coordinate group attacks. Companion AI: Follow, assist, or interact with the player. Crowd Simulation: Handle large-scale agent behaviors. Resource Management: Gather, manage, or defend game resources. World Interaction: Make NPCs, traps, or world items context-aware. Simulation Systems: Model animals, crowds, or village behaviors. Survival AI: Hunt, flee, or seek shelter dynamically. Stealth and Tactical Combat: Intelligent strategic behavior. Custom AI Behaviors: Create unique, project-specific behaviors. Seamless integrations with A* Pathfinding Project (with Movement Pack), Animal Controller, Dialogue System, DOTS Survivors, Easy Build System, Feel, Love/Hate, Curvy Splines, PlayMaker, Quest Machine, Sensor Toolkit 2, Simple Waypoint System, State Designer, Ultimate Character Controller, and Ultimate Inventory System. Available add-ons include Formations Pack, Movement Pack, Tactical Pack, Senses Pack, and an Add-on Bundle containing Behavior Designer Pro and all add-ons at a discounted price. Behavior Designer Pro represents the forward-looking evolution of behavior trees in Unity, combining proven AI design with stellar performance and flexible workflows. This asset is governed by a custom EULA. This version is intended for organizations with under $200,000 USD in revenue or funding over the past 12 months. Professional Licenses are only required for users who directly work with behavior trees within the Unity Editor. License: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-pro-3-dots-powered-behavior-trees-368344