Home Game Dev Unity Assets Unity Shaders Local Global Illumination v1.1.0|Local Global Illumination v1.1.0

Local Global Illumination v1.1.0|Local Global Illumination v1.1.0

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Details

 Real-time, lightweight local global illumination for Unity. LGI simulates global illumination, which is the way that light bounces around in the real world. It adds realistic diffuse lighting to scenes. LGI uses a reflection probe to constantly re-render the local scene area, creating a map of the light in the area around the camera. It then uses lighting algorithms to convert that map into a diffuse irradiance map, which shows how much light is coming from different directions. Finally, LGI applies this diffuse irradiance map to the scene using post-processing, adding realistic diffuse lighting through lighting algorithms. Performance cost: 0.2ms.