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DinoFracture - A Dynamic Fracture Library v2.11.2

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 DinoFracture - A Dynamic Fracture Library v2.11.2 enables developers to break apart any mesh in their scene, either at runtime or in the editor, for dynamic fracture effects. Supported on Unity 2019.4.40 or higher, the library allows for realistic shattering of objects (such as breaking a vase or smashing fruit) or precise slicing using user-defined planes (e.g., cutting enemies in half with a sword). Use cases include breaking glass windows on impact, chipping walls or columns, exploding barrels and crates, annihilating doors after activation, and slicing zombies in half. The solution ensures optimal performance across all devices. 
2025-06-20 00:00:00-update version:DinoFracture - A Dynamic Fracture Library v2.11.2