Home Game Dev Unreal Assets Unreal Engine Textures & Materials OceanShaper 5.2+|OceanShaper 5.2+

OceanShaper 5.2+|OceanShaper 5.2+

2537 Views Stock 969 2026-04-24

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 Create breathtaking oceans and glistening seas with OceanShaper — a game-focused, highly customizable water system for Unreal Engine! The 5.2+ update introduces lakes, rivers, waterfalls, and dynamic water masking. OceanShaper offers multiple tiers of customizable ocean waves, interactive water, underwater post-processing, foam simulation, a split-view waterline effect, water blueprint functions, animated caustics, bioluminescence, and a high degree of modularity, making it ideal for creating both stylized and realistic oceans and water environments. Key features include: - Create calm seas to stormy oceans with enormous waves - Easily generate lakes, rivers, and waterfalls with branching rivers and smooth transitions to oceans or lakes - Fully customize water color with controls for wave crest, trough, and subsurface scattering - Dynamic water masking to remove water inside boats and other objects - Customize wave falloff toward the shoreline - Detailed, configurable water interactions for multiple actors, including foam trails for boats - Independent control of wind influence on each wave tier - Wave foam simulation and shoreline foam - Blueprint functions that return water height, WPO, and normal at a given world location; a simple physics-based controllable boat is included for easy setup - Custom wave actors to hand-place waves for better art direction - Adjustable bioluminescence effects on shores, wave crests, and during water interaction for enhanced nighttime immersion - Seamlessly tiling Gerstner waves generated in Niagara for optimal performance - A modular system allowing selection of only the needed effects for your project - Support for diverse water styles — from tropical to arctic, fantasy to sci-fi, horror to toxic waters — tailored to various themes and settings - Distance-based detail reduction to minimize tiling artifacts - Multiple example oceans with varying wave styles (calm to stormy) and color variations to demonstrate different water types - Underwater post-processing effects (fog, caustics, depth-based darkening) to create diverse aquatic atmospheres, from tropical shallows to deeply unsettling depths - Lifelike animated caustics with multiple patterns available - Sea spray particles on the ocean - A demo island environment included Available at: https://www.fab.com/listings/be7c5244-15ed-451d-966b-6bf49a7ee392