Home Game Dev Unreal Assets Unreal Engine Blueprints Interactive Water, Ocean and Swim Systems v5.4+|Interactive Water, Ocean and Swim Systems v5.4+

Interactive Water, Ocean and Swim Systems v5.4+|Interactive Water, Ocean and Swim Systems v5.4+

3866 Views Stock 906 2026-04-23

Details

 Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader! Example Maps are included! New Features/Functions: • Ocean Shader • Endless Ocean Shader Functionality • Custom Ocean Tessellation for great performance • Ocean buoyancy for Non Skeletal Meshes • Ocean buoyancy for Skeletal Meshes including characters • Swimming in the Ocean • Character Ragdoll buoyancy • Highly customizable Ocean Shader with tons of parameters to change • Using Intel Open Source HLSL Code for simulating ocean waves Features/Functions: • Redesigned Water Shader • Realistic Water Refraction • Custom Tessellation method added • Underwater Lightshafts • Underwater Particles • Oxygen Tank [Equip On/Off] • Depth-Based Post Process Volume (Darker when deeper water) • New method for scaling the water plane • Overall bug fixes and improvements • Full Swimming Functionality • Underwater swimming - Slow and Fast • Craw - Fast swimming • Slow swimming • Suffocate Function • Realistic Splashes while swimming • Shallow waters will slow down your character movement • Water Sounds • Idle swimming status with up/down parameters for better realism • Dive Functionality • Waves Generated Behind Your Character • Caustics On/Off Function • Spline Based Rivers Creation • Rivers Flow • Splashes when you Jump Into the water • Splashes when your character is moving in the water • 1 Point Floating Body • 4 Points Floating Body • 8 Points Floating Body • Custom/Manual Points for complex Floating Bodies • Waves effect is created behind moving/animated objects inside the water • Splashes when you generate bullet or throw object inside the water • All the Floating bodies are physical accurate and tweakable • Example Map • Master Material with Tools Preset • Oxygen Bar - when your head is underwater you will start using oxygen. • Suffocation - once you suffocate a rigid body will be spawned which will physically react to river flow, objects and more. • Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material. • Tool [Flowers On/Off] • Tool [Foam On/Off] • Tool [Leaves On/Off] • Tool [Rain On/Off] • Tool [Refraction On/Off] • Tool [Ripples On/Off] • Tool [Waves On/Off] • Main Material Functions [Water Color 1 - Choose with color pick] • Main Material Functions [Water Color 2 - Choose with color pick] • Main Material Functions [Color Contrast - float value based] • Main Material Functions [Color Depth - float value based] • Main Material Functions [Water Roughness - float value based] • Main Material Functions [Shoreline Fade - float value based] • Main Material Functions [Metallic - float value based] • Main Material Functions [Fake Refraction Intensity - float value based] • Main Material Functions [Opacity - float value based] • Main Material Functions [Wave Normal Map - Normal Map Texture based] • Wave Functions [Wave Intensity - float value based] • Wave Functions [Wave Size - float value based] • Wave Functions [Wave Speed - float value based] • Wave Functions [Flow Speed - float value based] • Wave Functions [Wave Texture Map - Normal Map Texture based] • Foam Functions [Foam 1 or 2? - bool value based] • Foam Functions [Foam Color - Choose with color pick] • Foam Functions [Foam Fade - float value based] • Foam Functions [Foam Opacity - float value based] • Foam Functions [Foam Radius - float value based] • Foam Functions [Foam Speed - float value based]