Home Game Dev Unity Assets Unity Shaders Double Sided Standard Mobile Legacy Shaders v3.8|Double Sided Standard Mobile Legacy Shaders v3.8

Double Sided Standard Mobile Legacy Shaders v3.8|Double Sided Standard Mobile Legacy Shaders v3.8

4057 Views Stock 916 2026-04-21

Details

 Double Sided Standard Mobile Legacy Shaders v3.8 features double-sided standard and standard (Specular Setup) shaders with accurate lighting and single-pass rendering, offering the same flexibility as Unity's Standard and Standard (Specular Setup) shaders. The package includes the following shaders: mobile diffuse, mobile bumped, mobile bumped specular, mobile bumped specular with one directional light, legacy decal, legacy diffuse, legacy bumped specular, legacy parallax diffuse, legacy parallax specular, legacy cutout diffuse, legacy cutout bumped specular. It also includes two-face texture shaders that render two textures—one on each face: two face diffuse, two face bumped, two face specular, and two face specular with cutoff patterns differing per side. Additional shaders include mobile bumped with tilable texture and normal map, mobile bumped specular with tilable texture and normal map, a sprite standard shader that accounts for flipping, a standard shader with two passes to address transparency issues, and a standard shader with a zwrite opaque depth pass to improve transparency handling. The pack contains 22 shaders, all using single-pass rendering except for the last two. Shader Model 3.0 or higher is required.