Procedural Road Generator v1.5 (5.6-5.7) enables next-gen road creation with extreme detail and artistic control. It allows the generation of roads, paths, caves, tunnels, bunkers, and more, with full support for marketplace meshes, custom meshes, custom blueprints, and Quixel Megascans assets. As you draw custom roads or paths, the tool automatically places decals, scattered details, small meshes, road damages, materials, and other elements according to your design. Features include automatic replacement of old road generators via a dedicated editor utility, procedural generation of roads, paths, caves, tunnels, and bunkers, support for custom fence generation, artist-driven spline-based road creation, dynamic mesh and blueprint spawning, a unified content pipeline, fully randomizable systems, spline and array-based workflows, advanced material systems, seeded generation, non-destructive editing, prefabrication support, automatic road-bridge switching, and compatibility with UE4 merging tools. The tool is part of the Next Gen Modular City v3 and Next Gen Modular Victorian Neoclassical City packages, supporting both exterior and interior environments.